Ich würde ja sagen, „was heutzutage alles technisch möglich ist!“. Stimmt aber dann nicht. Dieses Video hier stammt aus dem Jahr 2012 – man mag sich gar nicht ausmalen, was seitdem auf dem Gebiet der physikalisch korrekt computer-animierten Pasta so alles passiert ist…
„Details…: Pasta / spaghetti relative dimensions: 2.5mm dia., 250mm length, rigid bodies‘ mass (and centers of) calculated based on material densities, gravity: 9.8m/s. Physics are to scale, but unfortunately my movements (external forces) in the virtual world were too fast relative to the scale (and impatience due to simulation running slow ;) this was made obvious after rendering the frames and playing them back at real-time speed. Therefore movements and playback speed are not quite to scale. That’s what tests are for… to learn from. The bizarre movements (using mouse): after dropping the fork in the glass I threw the glass, then threw the bowl, played with a noodle, then dragged the fork and threw it as well. „
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